
True to Bastion, Transistor, and Pyre before it, Hades has a soundtrack you’ll be listening to for years to come. The soundtrack by Darren Korb is yet another knockout. Hades is also a surprisingly horny game, and many of these designs reflect that for every gender. Of particular note are the designs for the Gods, with some having a lot of artistic fun with their representations. Every title from Supergiant Games has benefitted from incredible art, and nothing is different here. Shocking no one, the art in Hades is beautiful. Even once you defeat the end boss, new narrative beats and upgrades await you! I’m not convinced it’s even possible to see all the game has to offer. Never have I died and felt like nothing new was awaiting me. There is always something in which to invest, upgrade, or investigate. There’s even a currency for increasing bonds with characters, some of which can turn romantic. These can utterly transform the experience, such as giving you extra lives per run. It helps that each God has some new dialogue everytime you encounter them, so you get to learn more of their personalities over time.Īfter you die, you can spend the permanent currencies on upgrades that last between rounds. I’m sure this is old news to roguelike fans, but for me the genre finally clicked. You have to make the best with whatever comes your way. That’s the gamble, and the fun, of every run.

Each God gives you three options of their many boons each time you come across them, so you may get lucky or you may not.
Athena tends to have defensive abilities, for example. Each God of Olympus has their focuses when it comes to their respective boons.
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Each one has its own upgrade paths, and several boons associated with it. Speaking to builds, there are several weapons to choose from. The game is meant to be played quick, and you’ll learn to keep up with it. Boss battles last longer and bring your focus more singular, but they also never teeter over even five minutes. It makes for an engaging experience that keeps you on your toes. Enemies deal decent damage, so you have to be constantly aware of your surroundings. Battles rarely last longer than a minute or two, making for furious pace. The fun comes in the brisk length of combat, as well as your build that run. You have an attack, a special, a magical cast, and a super attack referred to as a “call.” Your job is to clear the screen of enemies, of which there is a large variety. War and PeaceĬombat in Hades is a simple affair. And because the combat loop is also fulfilling, you end up in a cycle where putting the game down seems impossible. It’s one thing to feel stronger or better with every run, but it’s something else entirely to be pulled further into a world. With Hades, Supergiant Games has made a title for people like me. I’m not a roguelike fan because I am a very story-focused gamer, and this genre is focused on minute-to-minute action. You have to earn these relationships over repeated runs. As Zagreus comes to forge connections with an enemy over their shared rivalry, it feels much more involved because you’re the reason they talk. Because you’re there every step of the way, it makes you feel involved in the growth of these relationships. In any given run, you may only get 2-3 lines of dialogue from a character, but over time the bond builds. The main story is good enough, focusing on rebellious young Zagreus seeking answers his Dad refuses to provide, but it’s the characters that make the game come to life. The variety in dialogue responses is astounding, and in 40 or so hours of play I’ve never heard a repeat. One character may make mention of the enemy type that killed you, or a boss might notice you’re using a different weapon this time. Not only do they comment on seeing you again or any recent narrative developments, but they are hyper specific about it. Your upgrades in every run are boons bestowed upon you by the Gods of Olympus, your weapons are Infernal Arms kept under watch by the House of Hades, and every character is aware of Zag’s life/death cycle. This is a small sampling of what I love about Hades.

Because he is an immortal deity, Zagreus is reborn in the pits of Tartarus upon death, no more worse for the wear. You play as Zagreus, son of Hades, hellbent on escaping his Father’s domain. Hades is a roguelike, like so many other games in the current generation. There’s always something else right around the corner to discover. It’s seriously affecting my life, but I can’t stop.

Everytime I turn it on to play through a quick run, I end up playing for hours. This review would have been out sooner, if only I could’ve stopped playing Hades.
